I directed and produced my first short film "The Mercenary", created and rendered in real-time. Over the course of my development as a 3D generalist, I implemented refined skills learned through mentorships, collaborations, lectures and classes taught by industry professionals. I worked as a modeler for thesis films in previous years, spending days and nights absorbing new information about the industry and applying techniques to my personal work. I earned my Bachelor of Fine Arts in May 2018 from the Computer Art, Animation and Visual Effects department at the School of Visual Arts.
Utilizing Unreal Engine, I wanted to pursue modeling, lighting, texturing and real-time rendering as apart of my career path in the CG industry. The focus of the "The Mercenary" short was to simulate an AAA video game world inspired by Cyberpunk 2077 and motion comics. To do this, important elements of game design, character art, lighting, composition, real-time rendering and narrative were examined throughout the production. I desire to constantly grow and learn while contributing to production pipelines for 3D graphics, VR, AR experiences, video games and film in the future.