My short film "The Mercenary" in Unreal Engine 4 coming to the School of Visual Arts in Spring 2018.
My version of Mark Hostler's Lamborghini Ferrucio concept car. I created it using Zbrush, Maya and After Effects in summer 2017 as a hard surface asset.
All content created with Maya, Substance Painter, Unreal Engine, Unity, Zbrush, Cinema 4D, Photoshop and After Effects.
A production model of Super Saiyan Vegeta I sculpted in zbrush as fan art in summer 2017. The goal was to translate the impact of the traditional 2d art style to a 3D model with emphasis on anatomy.
A game-map style mountain range I built in Unity reminiscent of board and isometric games.
A design concept created in Zbrush for an enemy cybernetic creature in my upcoming thesis film. The goal of this project was to experiment with shading and materials to create a metallic, yet human-like skin found on a creature from another world.
A TV bump animation I created with Cinema 4D and After Effects.