My short film "The Mercenary" in Unreal Engine 4 coming to the School of Visual Arts in Spring 2018.
My version of Mark Hostler's Lamborghini Ferrucio concept car. I created it using Zbrush, Maya and After in summer 2017 to further demonstrate my ability to design hard surface assets.
All content created with Maya, Substance Painter, Unreal Engine, Unity, Zbrush, Cinema 4D, Photoshop and After Effects.
A production model of Super Saiyan Vegeta I sculpted in zbrush as fan art in summer 2017. The goal was to translate the impact of the traditional 2d art style to a 3D model with emphasis on anatomy.
A game-map style mountain range I built in Unity reminiscent of board and isometric games.
A design concept created in Zbrush for an enemy cybernetic creature in my upcoming thesis film. The goal of this project was to experiment with shading and materials to create a metallic, yet human-like skin found on a creature from another world.
A TV bump animation I created with Cinema 4D and After Effects.